PBCharacterMovement开源项目

我要开发同款
匿名用户2021年12月24日
53阅读
开发技术C/C++
所属分类游戏/娱乐、游戏模拟器/工具/引擎
授权协议MIT License

作品详情

PBCharacterMovement

ProjectBorealischaractermovementcomponent.

IncludesallyourstandardclassicFPSmovementfromHL2:

StrafebunnyhoppingForwardbunnyhoppingAcceleratedbackhopping(andforwardandbackhopping)StrafeboostingCirclestrafingWallstrafingRampsliding/trimping/collisionboostingSmoothcrouchinganduncrouching,andcrouchjumpingOptionalpogojumping(automaticbunnyhopping)WIPSurfing

Moreinfointhisblogpost:https://www.projectborealis.com/movement.

Binaries

Binariesarecompiledfor4.25,andwillworkonBlueprintandC++projects.IfyouareusingadifferentversionofUnrealEngine4,youwillneedtorecompiletheplugin.

Redistributionnote

Ourladdermovementcodeandsprintingspeedlogicisgamespecificandisnotpubliclyredistributedatthistime.

InstructionsPastethePBCharacterMovementfolderintoyourproject'sPlugins/folder.OpenyourUnrealEngineproject.Addinputactionbindingsforjumpandcrouch(Settings>ProjectSettings>Engine>Input).Addaxisbindingsforforward,right,lookupandturn.CreateanewplayercontrollerinBlueprintorC++.Here'sasimpleBlueprintexample.CreateaBlueprintchildclassofPBPlayerCharacter.CreateagamemodewithDefaultPawnsettoyourBlueprintcharacterclass,andPlayerControllersettoyourplayercontroller.Enjoythemovement!

YoumayalsowanttouseHL2gravitysettings.GotoSettings>ProjectSettings>Engine>Physics>Constants>DefaultGravityZandsetitto-1143.

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