HoudiniEngineForUnreal Houdini Engine Plugin for U开源项目

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匿名用户2021年12月24日
56阅读
开发技术C/C++
所属分类游戏/娱乐、游戏模拟器/工具/引擎
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HoudiniEngineforUnreal

HoudiniEngineforUnrealEngineisaplug-inthatallowsintegrationofHoudinitechnologyintoUnreal.

Thisplug-inbringsHoudini'spowerfulandflexibleproceduralworkflowintoUnrealEnginethroughHoudiniDigitalAssets.ArtistscaninteractivelyadjustassetparametersinsidetheeditoranduseUnrealgeometriesasassetinputs.Houdini'sproceduralenginewillthen"cook"theassetandtheresultswillbeavailableintheeditorwithouttheneedforbaking.

YoucanusetheHoudiniEngineforUE4ForumontheSideFXwebsite,orjointheThinkProceduraldiscordservertoaskquestions,discussnewfeatures,andshareyourideas.

Formoreinformation:

HoudiniEngineforUnrealDocumentationFAQ

Forsupportandreportingbugs:

HoudiniEngineforUE4ForumBugSubmission

YoucanseethelatestupdatesandbugfixesmadetothepluginintheDailyChangelog.

InstallingfromSourceGettheUE4sourcecodefrom:https://github.com/EpicGames/UnrealEngine/releasesWithintheUE4source,navigatetoEngine/Plugins/Runtime,andclonethisrepointoafoldernamedHoudiniEngine.Downloadandinstallthecorrectbuildof64-bitHoudini.Togetthebuildnumber,lookattheheaderofSource/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs,underHoudiniVersion.GeneratetheUE4ProjectFiles(byrunningGenerateProjectFiles)andbuildUnreal,eitherinx64DebugEditororx64DevelopmentEditor.WhenstartingtheUnrealEngineeditor,gotoPlug-insmenuandmakesuretoenabletheHoudiniEngineplug-in(it'sinRenderingsection).RestartUE4ifyouhadtoenableit.YoushouldnowbeabletoimportHoudiniDigitalAssets(HDA).otlor.hdafilesordraganddropthemintotheContentBrowser.OnceyouhaveanHDAintheContentBrowseryoushouldbeabletodragitintoEditorviewport.ThiswillspawnanewHoudiniAssetActor.Geometrycookingwillbedoneinaseparatethreadandgeometrywillbedisplayedoncethecookingiscomplete.AtthispointyouwillbeabletoseeassetparametersintheDetailspane.Modifyinganyoftheparameterswillforcetheassettorecookandpossiblyupdateitsgeometry.

Thesourcecodeonthisgithubisonlyautomaticallyupdatedwhenachangeintheplugin'ssourcecodeismade.Thiscouldleadtotheplugin'sbuild.csfilestoreferenceadailybuildofHoudinithatisnotavailableanymore.Ifthishappens,yousimplyneedtoupdatetheversionnumberintheHoudiniEngineRuntime.build.csandHoudiniEngineEditor.build.csfilestomatchthelatestdailybuild'sversionnumber.

TheHoudiniEngineforUnrealisnotofficiallysupportedonLinux,buttheplug-incanstillbecompiledfromsources.SincesettinguptheHoudinienvironmentisrequiredforthesession(HARSprocess)tobecreatedsuccessfully,youneedtocall"sourcehoudini_setup"inashellfromtheinstalledHoudinidirectorythatmatchestheplug-inpriortolaunchingtheUnrealEditorfromthatshell.

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