Final-Fantasy-VII-Remake-Style-Unreal-Engine-4-LoR

我要开发同款
匿名用户2024年07月31日
13阅读
开发技术Pytorch
所属分类ai、text-to-image、lora
开源地址https://modelscope.cn/models/sd_lora/Final-Fantasy-VII-Remake-Style-Unreal-Engine-4-LoRA
授权协议Apache License 2.0

作品详情

Final Fantasy VII Remake style (UE4) LoRA

Making models can be expensive. Do you like what I do? Consider supporting me onPatreon?️ or feel free tobuy me a coffee

UPDATE: Retrained on NED.

  • For v1 aweight around 0.65 works fine from my tests. Triggers with ff7r style.

  • For NED version use weight 1 on Never Ending Dream (v1.0). Triggers with ff7r style. I'll maybe train another one on NED 1.22 to make it accurate on that one too.

Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.

V1 original description:
This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on AbyssOrangeMixV2 with a normal negative prompt, or on AnyLoRA with my usual negative prompt with negative embeddings (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.

How to use LoRA's in auto1111:

  • Update webui (use git pull like here or redownload it)

  • Copy the file to stable-diffusion-webui/models/lora

  • Select your LoRA like in this video

  • Make sure to change the weight (by default it's :1 which is usually too high)

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